NBA rules that wearable technology is not be used during games, negotiations | Covering the Intersections of Race, Culture, Sexuality, and Fashion | 48min

NBA rules that wearable technology is not be used during games, negotiations

It’s official: the NBA recently ruled that wearable data from players is not to be used for player contract negotiation. While the framework of the agreement was agreed back in December by a committee made up of officials and player representative, it has only recently been signed and takes effect from July 1, 2017.

So what is the story behind using the devices that collect the data? Well, they are more common than you might think. Devices are used to help coaches keep track of the condition of the roster of players and they are also helpful to players when they train.

Specifically, a wearable is defined as “worn by an individual that measures movement information (such as distance, velocity, acceleration, deceleration, jumps, changes of direction, and player load calculated from such information and/or height/weight), biometric information (such as heart rate, heart rate variability, skin temperature, blood oxygen, hydration, lactate, and/or glucose), or other health, fitness, and performance information.”

This is different than when Matthew Dellavedova wore a tracker when he played for the Cleveland Cavs last year. There was a minor news around the wearable when the NBA came down lightly on Delly; letting him know that the health tracker he was sporting for the majority of March wasn’t allowed to be on his person during the game.

Now it’s just not only during gameplay but behind closed doors during player negotations. However, this new ruling means that the data can’t be used in any way to negotiate NBA player contracts or trades, wearables and other tech are allowed to be worn during practice include Adidas, Catapult Sports, and VERT Wearable Jump Monitors.

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